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Fine Art and Concepts

Ash Kleczka

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Education & Skills:

2006 – 2011: Southwest University of Visual Arts: BFA: Illustration

Curriculum Vitae:

2001-Present: Freelance Illustration

  • 2024 – “What’s Left Behind” Subspace Art Collective
  • 2024 – “FOOD FIGHT!” &Gallery
  • 2024 – “& – Anniversary Celebration” &Gallery
  • 2024 – Seasonal artist spotlight – Sam Lena Pima County Library
  • 2023 – “GROTA: Visions” Gothe Residency of the Arts with Groundworks Tucson
  • 2023 – “Middle Earth” &Gallery
  • 2023 – “Bad Religion” &Gallery
  • 2022 – “Psychedelic” &Gallery
  • 2022 – “Anime” &Gallery
  • 2021 – “Pride” &Gallery
  • 2021 – “Local Skate Decks” &Gallery
  • 2020 – “Lore” &Gallery
  • 2020 – “Art as Resilience” Untitled Gallery Tucson
  • 2020 – “Didz it for the Memes” &Gallery
  • 2020 – “Viviendo Verde” Raices Taller Gallery
  • 2019 – Self-published sketchbook “Origins”
  • 2019 – Work featured in “Mujeres Mujeres Mujeres” show at Raices Taller Gallery
  • 2019 – Work featured in LACDA unjuried show “Snap to Grid”
  • 2018 – Four-star Brigands review by Super Game Droid
  • 2018 – Self-published art of Brigands book, including all typesetting, and page layout
  • 2018 – Debut mobile game – Brigands
  • 2018 – Featured artist on Arizona Artist a Day
  • 2018 – Featured interview by Asexual Artists
  • 2018 – Featured artist in LACDA unjuried show “Snap To Grid”
  • 2017/2018 – Featured artist and writer in online magazine “The Asexual”
  • 2017 – Single piece exhibition “Final Bosses” at Xpanded Universe Gallery in Tucson
  • 2014/2015 – Business identity design, spot illustrations for web and publishing, seasonal graphics for Vine Ripe Nutrition
  • 2012 – RAW:Austin presents RADIATE gallery opening, featured artist
  • 2012 – RAW:Tucson presents STIMULUS gallery opening, featured artist
  • 2012 – Single page artist for comic anthology, Womanthology – published by IDW

2016 – 2019: Studio Melusine

Lead Artist and Concept Designer

  • Published debut mobile game, BRIGANDS! in Nov. 2018
  • Collaborative effort within the art team; driving voice for visually consistent, high quality, and optimized art & design language.

 

Skills:

Mastery of:

  • Traditional media (oil, acrylic, watercolor, graphite, pen, ink)
  • Digital painting (Photoshop, ClipStudio, Corel Painter, Procreate, Sketchbook Pro, Canva, Krita, etc)
  • Foundry VTT

Ongoing Learning:

  • Unity, Blender, Quixel Mixer, Unreal Engine, and Autodesk Maya
  • Ubuntu Linux, RDP, Android, Microsoft Access, C#

 

 

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